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Adventure
Activities
We personalize, manage and organize each
event, right from the scale of a Kitty party to Rock shows or
Award functions and product launches to product promotions,
this means never say No to anyone. This is to bring
Creative Plus Interactive involvement of the Host,
Organizer and Participants in the event / program /
promotion with a social motive right from the core level to
the large scale level. This according to us will revolutionize
the way events are organized as we strongly believe it is the
need of the time i.e. the need of the New Era.
We Manage / Organize
OUTBOUND TRAINING PROGRAM GAMES IN
ASSOCIATION WITH MANY PROFESSIONAL TRAINERS.
TEAM BUILDING GAMES : All the games are conducted at
resorts and nearby sites.
WORM : People have to move with each of their legs
tied to those of an adjacent member of their team. "
Co-ordination btw the team members. Motivation.
MAGIC CARPET : The team has to reverse a small piece
of carpet, while on it. " Co-ordination between the team
members. Following an idea through.
LINE IT UP :The team has to use objects they have on
themselves to make the longest line.
CATEPILLAR :The team has to move, sitting on the
ground, with their legs on the person in fronts
shoulders… " Co-ordination between the team members.
Motivation, Need For Innovation To Improve
Performance.
AUSTRALIAN WALK : The entire team moves together on
two planks of wood, which they would be lifting
themselves. All left feet on one plank…. " Co-ordination
between team members-Distributive leadership.
A-FRAME :A team game involving a bamboo frame which
has one person on it being moved by the rest of the team,
within certain parameters. " Overcoming initial hurdles
quickly and effectively. " Co-ordination between team members
- Confidence in the strategy.
QUICKSAND: Team game involving planning, and using
tyres / drums, planks of wood, and nets." Overcoming initial
hurdles quickly and effectively. Trusting others abilities,
confidence in the strategy. " Co-ordination between team
members -Empathy towards the entire team.Building a
consensus on strategy.
RAFT BUILDING : Build a raft with the given material
and use it . " Working as a team in an actual, totally new
scenario, making decisions under time and material
constraints, and actually seeing those decisions work or fail
instantaneously. " Co-ordination between team members
-Teamwork, leadership and Innovativeness
oriented.
WOT-A-TRANSFER : " Here the team has to relay water
in glasses held in their mouths from one bucket to another,
without touching anything with their hands.
TEAM HANDBALL : " Here the team has to pass the ball
to their own goalkeeper, who is in a tyre tube - unable to
move, to score, avoiding the opposing team
RAISING YOUR LIMITS : " The team has to raise a
metal ring, threaded onto a pole, as high as possible without
touching it
CROSSING OVER : " Here the team has to cross the
room in a unique way, which cannot be repeated.
BALLOON BURST : " Here each person has a balloon and
a pin and has to protect their own while bursting all other
balloons
NAME'S ARE US : " Here each team has to remember the
names of all its members along with an adjective before
it.
LEADERSHIP GAMES:
TULIP CHART CUM SCAVANGER HUNT : A route has to be
found using the given map and compasses " Insight into
leadership and effective understanding between team
members
ELECTRIC WEB : Team game. An artificial cobweb which
has to be crossed through, within certain parameters. "
Reverse planning, need for clear communication, members who
are considered liabilities can suddenly become assets ".
TEAM RADAR : Individual cum team game. A team
is Blindfolded and led to their destination by their chosen
leader. " Understanding goals. Trust facilitates
co-ordination. Co-ordination and planning ".
TYRED : " Here the team, standing in a circle
holding hands has a cycle tyre around a pair of hands and have
to make the tyre go full circle
HANDCUFFED : " Here the entire team holding hands is
facing outwards and have to turn around without letting go of
any hands
SELF DEVELOPMENT / OVERCOME FEAR:
SURVIVAL : Out in the wilderness with only your
pre-selected items " Understanding goals. Trust facilitates
co-ordination. Co-ordination and planning. Reason and logic
deter the ego in times of crisis
RAPPELLING : Individual cum team game. Involves
descending a sheer rock face on a rope " Building of
confidence. Realising potential of team members. Leadership
portrayal: as trying out new potentially dangerous theory
first and showing the team what to do. Realising nothing is
impossible if done the right way.
ZIP LINE : The participant zips down a rope about
200 feet long-flying through the air suspended from their
harnesses.
BURMA BRIDGE : Tight rope walking with an anchor
supporting you from above " Helping along, building
confidence, helps get the best out of people.
ROPE LADDER : Climbing a 25 foot rope ladder. "
Things are not always as easy as they look.
COMMUNICATION AND NEGOTIATION:
MORSE CODE : Communication with pre determined
rules, here using only torches, with the Morse code and any
other commands they may have worked out among themselves in
the planning stages.
TERRITORY : Negotiating your area of a marked out
territory within certain rules " Different forms of
negotiating.
Well trained and experienced team members and
volunteers
Kindly call us
anytime on 9322279937 / 9869279937 for information,immediate
reservation and group enquiries.
OR
Send us your event
details and contact number by filling a simple enquiry
form. |